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发表于 2018-6-11 22:08:48 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
   用无线手柄通过arduino控制电机或者舵机之类的,是不是感觉很遥远。。。光那底层的通信协议就吓跑了。。。
不用怕。。有开源社区贡献的arduino PS2X库,一切皆有可能。

先说明一下手柄的要求,此PS2X库,尽量是使用PS2原装手柄,或者与之外观一样的。无线手柄可以直接接arduino使用,有线手柄因为arduino的3.3V供电不足,需要单独供电。
市面上也有不少PS2手柄,但是长得和PS2原装手柄有区别,这种手柄可以在PS2主机上使用,不一定可以配合此库使用,笔者就遇到这个问题。。。。。买回来的罗技手柄虽然手感一流,但是@@部分按键反应不灵敏(PS2主机上完美)。这也是因为这个库是逆向破解PS2协议的原因,所以肯定有哪里不太完美。

先上硬件连接图,按照图示把线接好。

然后把论坛附件中的PS2X库解压缩后放入IDE的libraries文件夹中。把下面代码复制进IDE编译,下载到arduino板子上。此代码就是PS2X库的示例,详细库使用方法请查看库中的说明文件
  • #include <PS2X_lib.h>  //for v1.6
  • PS2X ps2x; // create PS2 Controller Class
  • //right now, the library does NOT support hot pluggable controllers, meaning
  • //you must always either restart your Arduino after you conect the controller,
  • //or call config_gamepad(pins) again after connecting the controller.
  • int error = 0;
  • byte type = 0;
  • byte vibrate = 0;
  • void setup(){
  • Serial.begin(57600);
  • //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
  • error = ps2x.config_gamepad(13,11,10,12, true, true);   //setup pins and settings:  GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
  • if(error == 0){
  •    Serial.println("Found Controller, configured successful");
  •    Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
  •   Serial.println("holding L1 or R1 will print out the analog stick values.");
  •   Serial.println("Go to www.billporter.info for updates and to report bugs.");
  • }
  •   else if(error == 1)
  •    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
  •   else if(error == 2)
  •    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
  •   else if(error == 3)
  •    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
  •    //Serial.print(ps2x.Analog(1), HEX);
  •    type = ps2x.readType();
  •      switch(type) {
  •        case 0:
  •         Serial.println("Unknown Controller type");
  •        break;
  •        case 1:
  •         Serial.println("DualShock Controller Found");
  •        break;
  •        case 2:
  •          Serial.println("GuitarHero Controller Found");
  •        break;
  •      }
  • }
  • void loop(){
  •    /* You must Read Gamepad to get new values
  •    Read GamePad and set vibration values
  •    ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
  •    if you don't enable the rumble, use ps2x.read_gamepad(); with no values
  •    you should call this at least once a second
  •    */
  • if(error == 1) //skip loop if no controller found
  •   return;
  • if(type == 2){ //Guitar Hero Controller
  •    ps2x.read_gamepad();          //read controller
  •    if(ps2x.ButtonPressed(GREEN_FRET))
  •      Serial.println("Green Fret Pressed");
  •    if(ps2x.ButtonPressed(RED_FRET))
  •      Serial.println("Red Fret Pressed");
  •    if(ps2x.ButtonPressed(YELLOW_FRET))
  •      Serial.println("Yellow Fret Pressed");
  •    if(ps2x.ButtonPressed(BLUE_FRET))
  •      Serial.println("Blue Fret Pressed");
  •    if(ps2x.ButtonPressed(ORANGE_FRET))
  •      Serial.println("Orange Fret Pressed");
  •     if(ps2x.ButtonPressed(STAR_POWER))
  •      Serial.println("Star Power Command");
  •     if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
  •      Serial.println("Up Strum");
  •     if(ps2x.Button(DOWN_STRUM))
  •      Serial.println("DOWN Strum");
  •     if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
  •          Serial.println("Start is being held");
  •     if(ps2x.Button(PSB_SELECT))
  •          Serial.println("Select is being held");
  •     if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
  •     {
  •         Serial.print("Wammy Bar Position:");
  •         Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
  •     }
  • }
  • else { //DualShock Controller
  •     ps2x.read_gamepad(false, vibrate);          //read controller and set large motor to spin at 'vibrate' speed
  •     if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
  •          Serial.println("Start is being held");
  •     if(ps2x.Button(PSB_SELECT))
  •          Serial.println("Select is being held");
  •      if(ps2x.Button(PSB_PAD_UP)) {         //will be TRUE as long as button is pressed
  •        Serial.print("Up held this hard: ");
  •        Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
  •       }
  •       if(ps2x.Button(PSB_PAD_RIGHT)){
  •        Serial.print("Right held this hard: ");
  •         Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
  •       }
  •       if(ps2x.Button(PSB_PAD_LEFT)){
  •        Serial.print("LEFT held this hard: ");
  •         Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
  •       }
  •       if(ps2x.Button(PSB_PAD_DOWN)){
  •        Serial.print("DOWN held this hard: ");
  •      Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
  •       }
  •       vibrate = ps2x.Analog(PSAB_BLUE);        //this will set the large motor vibrate speed based on
  •                                               //how hard you press the blue (X) button
  •     if (ps2x.NewButtonState())               //will be TRUE if any button changes state (on to off, or off to on)
  •     {
  •         if(ps2x.Button(PSB_L3))
  •          Serial.println("L3 pressed");
  •         if(ps2x.Button(PSB_R3))
  •          Serial.println("R3 pressed");
  •         if(ps2x.Button(PSB_L2))
  •          Serial.println("L2 pressed");
  •         if(ps2x.Button(PSB_R2))
  •          Serial.println("R2 pressed");
  •         if(ps2x.Button(PSB_GREEN))
  •          Serial.println("Triangle pressed");
  •     }
  •     if(ps2x.ButtonPressed(PSB_RED))             //will be TRUE if button was JUST pressed
  •          Serial.println("Circle just pressed");
  •     if(ps2x.ButtonReleased(PSB_PINK))             //will be TRUE if button was JUST released
  •          Serial.println("Square just released");
  •     if(ps2x.NewButtonState(PSB_BLUE))            //will be TRUE if button was JUST pressed OR released
  •          Serial.println("X just changed");
  •     if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
  •     {
  •         Serial.print("Stick Values:");
  •         Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
  •         Serial.print(",");
  •         Serial.print(ps2x.Analog(PSS_LX), DEC);
  •         Serial.print(",");
  •         Serial.print(ps2x.Analog(PSS_RY), DEC);
  •         Serial.print(",");
  •         Serial.println(ps2x.Analog(PSS_RX), DEC);
  •     }
  • }
  • delay(50);
  • }



madsci1016-Arduino-PS2X-3e4a723.zip

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